Mac Catalyst
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Twitter has returned to the Mac with the debut of a new Catalyst-powered app for mac OS Catalina, launched on Thursday. The company in June had been among the first to announce its plans to take advantage Mac Catalyst — Apple's new toolset for bringing iPad apps to the Mac desktop — following Apple's Worldwide Developer Conference. The Frostbite Team Meet Henrik Technology Stockholm, Sweden Having worked at DICE and Frostbite for the past 13 years, Henrik Karlsson knows the ins and outs of creating and fine-tuning the engines that lie at the hearts of our games.
- Mac users are familiar with the persistent menu bar and expect to find all app commands in menu-bar menus. IOS, on the other hand, doesn't have a persistent menu bar, and iOS users expect to find app commands in the app's UI. For guidance, see App Menus. Visual design and layout.
- Dec 02, 2013 An icon used to represent a menu that can be toggled by interacting with this icon.
When you use Mac Catalyst to create a Mac version of your iOS app, you make your app available to a new audience and give existing users the opportunity to enjoy it in a new environment.
Before You Start
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Many iOS apps are great candidates for creating a Mac app with Mac Catalyst. This is especially true for iOS apps that already work well on iPad and support key iPad features; for example:
Drag and drop. When you support drag and drop in your iOS app, you also get support for drag and drop in the Mac version.
Keyboard shortcuts. Even though a physical keyboard may not always be available on iPad, iPad users appreciate using keyboard shortcuts to streamline their interaction with your app. On the Mac, users always expect apps to offer keyboard shortcuts. By supporting keyboard shortcuts in your iOS app, you make it easy to add support for common macOS shortcuts to your Mac app.
Multitasking. Apps that do a good job scaling the interface to support Split View, Slide Over, and Picture in Picture lay the necessary groundwork to support the extensive window resizability that Mac users expect.
Support for multiple windows. By supporting multiple scenes on iPad, you also get support for multiple windows in the macOS version.
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An iOS app that works well on iPad is a solid foundation for creating a Mac App with Mac Catalyst. However, some apps rely on frameworks or features that don't exist on a Mac. For example, if your app's essential features require capabilities like gyroscope, accelerometer, or rear camera, frameworks like HealthKit or ARKit, or if the app's main function is something like navigation, it might not be suitable for the Mac.
For developer guidance, see Mac Catalyst. For Mac app–design guidance, see macOS Human Interface Guidelines.
Planning Enhancements for Your Mac App
Creating a Mac version of your iOS app with Mac Catalyst gives the app automatic support for fundamental macOS features such as:
- Keyboard, trackpad, mouse, and Touch Bar input, including key focus and keyboard navigation
- Window management
- Toolbar support
- Rich text interaction, including copy and paste as well as contextual menus for editing
- File management
- Pull-down menus
- App preferences with the same settings that your iOS app provides to the Settings app
System-provided UI elements take on a more Mac-like appearance, too, for example:
- Split view
- File browser
- Activity view
- Form sheet
- Contextual actions
- Color picker
DEVELOPER NOTE To get an overview of how views and controls change when you create a Mac app with Mac Catalyst, download UIKit Catalog: Creating and Customizing Views and Controls and build the macOS target.
When you first create a Mac app with Mac Catalyst, Xcode defaults to the 'Scale Interface to Match iPad' setting, or iPad idiom. This setting allows you to create a Mac app without making big changes to your app's layout. By choosing the iPad idiom, standard iOS interface elements retain their appearance in the Mac version of your iOS app; for example, the switch control retains its iOS appearance. In addition, the system scales the app's interface to ensure that text and interface elements are consistent with the macOS display environment without requiring you to update your app's layout.
As an alternative to choosing the iPad idiom, you can choose the 'Optimize Interface for Mac' setting, or Mac idiom, in Xcode. With the Mac idiom, your app takes on an even more Mac-like appearance and the system doesn't scale your app's layout. As a result, text and graphics appear sharper, making your app look its best on the Mac. However, adopting the Mac idiom often requires you to do additional work on your app's layout.
When you create a Mac version of your iOS app, initially choose the iPad idiom and make the app feel at home on the Mac by adopting macOS app structure, navigation conventions, and design patterns. After you complete this work, consider switching to the Mac idiom, especially if your app displays a lot of text, detailed artwork, or uses animations.
For guidance, see Mac Idiom. Hop-pie-pop mac os.
Reviewing Platform Conventions and Design Patterns
When you create a Mac version of your iOS app with Mac Catalyst, you need to ensure that your Mac app gives people a rich Mac experience. No matter whether you adopt the iPad idiom or the Mac idiom, it's essential to go beyond simply displaying your iOS layout in a macOS window. iOS and macOS each define design patterns and conventions for user interaction that are rooted in the different ways people use their devices. Before you dive in and update specific views and controls, become familiar with the main differences between the platforms so you can create a great Mac app.
Differences in conventions and design patterns with the biggest impact on the Mac version of your iOS app exist in the following key areas:
Navigation. Many iOS and macOS apps organize data in similar ways, but they use different controls and visual indicators to help people understand and navigate through the data. For guidance, see App Structure and Navigation.
User input and interactions. Although both iPad and Mac accept user input from a range of devices — such as the Multi-Touch display, keyboard, mouse, and trackpad — touch interactions are the basis for iOS conventions. In contrast, keyboard and mouse interactions are key for macOS conventions. For guidance, see User Interaction.
Menus. Mac users are familiar with the persistent menu bar and expect to find all app commands in menu-bar menus. iOS, on the other hand, doesn't have a persistent menu bar, and iOS users expect to find app commands in the app's UI. For guidance, see App Menus.
Visual design and layout. To take advantage of the wider Mac screen in ways that give Mac users a great experience, update your app's visual design and layout; for example:
- Divide a single column of content and actions into multiple columns.
- Present an inspector UI next to the main content instead of using a popover.
- Simultaneously show two or more levels of an app's hierarchy.
- Adopt the Mac idiom to make your app's appearance even more Mac-like.
For guidance, see Visual Design.
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Viewing your iPad app from the perspective of macOS design conventions can also suggest ways to also improve the iPad version, especially if your iPad app originate on iPhone. As you reassess the ways you lay out views and controls in your Mac app, consider this as an opportunity to see if there are places where you can improve your iOS app to make better use of the large iPad screen.
Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. Modern knights mac os. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
Ren'Py is open source and free for commercial use.
Where does it run?
Where do I get it?
The latest version of Ren'Py is 7.4.4 'The Pot of Gold', released on March 17, 2021.
Where do I start?
The quickstart walks you through the process of creating a simple game.
Ren'Py comes with a comprehensive, if complex, reference manual, also available in Japanese.
If you think you've found a bug in Ren'Py, report it to our GitHub issue tracker.
If you'd like to contribute to Ren'Py development, please visit our GitHub project page.
How do I keep in touch?
The best places to ask questions about Ren'Py are the Lemma Soft Forums, the Ren'Py Discord, and the #renpy IRC channel.
We make news about Ren'Py available on a number of social platforms:
Twitter: You can follow Ren'Py's lead developer @renpytom for release announcements, development news, and general commentary on life.
Facebook: We announce new releases on our Facebook page.
Who is it sponsored by?
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To ask questions that aren't appropriate for a public forum, or to find a speaker for your visual novel-related conference or con, please contact us via email.
Featured Games
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Ren'Py has been used to create over 1,500 visual novels, games, and other works. You can find them at the official Ren'Py Games List, and the list of Games made with Ren'Py on itch.io.
Evojelly mac os. Here are just a few of the games made with Ren'Py.